STEM & Entrepreneurship: From Idea to Impact

STEM & Entrepreneurship

From Idea to Impact

A Workshop for Future Leaders from Kazakhstan

Fatih Mercan (PhD)

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Session 1: Problem Finding

10:00 - 11:00

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

The Core Idea: Problem Solving

  • STEM gives you the tools to solve hard problems.
  • Entrepreneurship is the mindset that finds problems worth solving.

Our goal today is to follow one problem all the way to a final pitch.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Example Problem

"Tourists visiting Istanbul for the first time are often worried about getting lost in crowded areas and can't easily find pedestrian-friendly, safe routes."

This is a clear, specific problem.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Activity 1: Istanbul Problem Safari

Your Mission: Become a "Problem Detective"!

  1. Form groups of 3-4.
  2. Use your handout to find and analyze ONE problem you've observed in Istanbul.
  3. You have 30 minutes.

Let the safari begin!

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Break

11:00 - 11:10

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Session 2: Solution Building

11:10 - 12:10

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

From Problem to Prototype

A prototype is a simple, early model of your idea. It is not supposed to be perfect!

Our example solution for the tourist problem is an app: SafeStep Istanbul.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Example Prototype: SafeStep Istanbul

image

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
  • Screen 1 (Home): A map with a search bar: "Where do you want to go?"
  • Screen 2 (Options): Shows two choices: "Fastest Route" and "Safe & Scenic Route".
  • Screen 3 (Navigation): Shows the scenic route on the map with a pop-up for a point of interest.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Activity 2: Rapid Prototyping

Your Mission: Bring your solution to life!

  1. In your groups, brainstorm ideas to solve your problem.
  2. Choose the best one and create a paper prototype.
  3. You have 25 minutes.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Who is Your Customer?

Great products are not for "everyone." They are for someone.

For SafeStep Istanbul, our user isn't just any tourist. We need to be more specific.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Example User Persona

  • Name: Svetlana, 20
  • Role: University student on her first solo trip.
  • Bio: Loves history and photography, but is nervous about navigating a huge city alone.
  • Pain Point: She finds Google Maps sometimes leads her down busy roads with no sidewalks, which is scary.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Activity 2b: Create a User Persona

Your Mission: Get to know your user!

  1. Use the handout to create a fictional character who represents your ideal customer.
  2. You have 15 minutes.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Lunch Break

12:10 - 13:10

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Session 3: Business Thinking

13:10 - 14:10

image-123

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

What is a Business Model?

It's a plan that explains how your idea creates value and makes money.

Let's see how SafeStep Istanbul could work as a business.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Example Business Model: SafeStep Istanbul

  • Customer/Problem: Svetlana, who is afraid of getting lost on unsafe streets.
  • Solution: A mobile app with safe, scenic walking routes.
  • How we succeed: Partner with hotels, use travel influencers.
  • How we make money: The app is free, but a premium version ($5) unlocks audio tours.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Activity 3: Simple Business Model Canvas

Your Mission: Think like a CEO!

  1. Use the handout to map out your business plan.
  2. You have 20 minutes.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

From Model to Message: The Pitch

A pitch is a short, persuasive story to get someone excited about your idea.

It brings your persona, prototype, and business model together in a compelling narrative.

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Activity 3b: Pitch Preparation

Your Mission: Convince the world your idea matters.

  1. Use the handout and our example to write your pitch script.
  2. You have 20 minutes to prepare.

It's your time to shine!

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Break

14:10 - 14:20

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Session 4: Sharing Your Vision

14:20 - 15:10

Each group has 90 seconds to pitch.

Good luck!

Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact

Congratulations!

Today's Journey:

  • You identified a problem.
  • You designed a solution for a specific customer.
  • You created a business model.
  • You pitched your vision.

You are all officially innovators.

Boğaziçi University, İstanbul 2025

Image: A graphic showing the four STEM pillars (Science, Technology, Engineering, Math) intersecting with a lightbulb icon representing entrepreneurship.

Image: A photo of a tourist looking confused at a busy, complex intersection in Istanbul.

Image: A stylized graphic of a magnifying glass over a map of Istanbul.

Break slide

Image: A diagram showing a cycle: Idea -> Build -> Test -> Learn -> Idea...

Image: A simple, clear drawing of the three app screens described below, laid out side-by-side.

Image: A silhouette of a person with a question mark inside.

Image: A friendly-looking stock photo of a young woman, next to the text below.

Break slide

Image: A simple graphic showing a block for "Product" connecting to a block for "Customer" with a dollar sign in between.

Image: A simplified 2x2 grid showing the four points below.

Image: A simple icon of a microphone.

Break slide

Image: A countdown timer graphic showing "90 seconds".

Image: A graphic of a certificate of achievement.