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STEM & Entrepreneurship: From Idea to Impact
STEM & Entrepreneurship
From Idea to Impact
A Workshop for Future Leaders from Kazakhstan
Fatih Mercan (PhD)
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Session 1: Problem Finding
10:00 - 11:00
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
The Core Idea: Problem Solving
STEM gives you the tools to solve hard problems.
Entrepreneurship is the mindset that finds problems worth solving.
Our goal today is to follow one problem all the way to a final pitch.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Example Problem
"Tourists visiting Istanbul for the first time are often worried about getting lost in crowded areas and can't easily find pedestrian-friendly, safe routes."
This is a clear, specific problem.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Activity 1: Istanbul Problem Safari
Your Mission: Become a "Problem Detective"!
Form groups of 3-4.
Use your handout to find and analyze ONE problem you've observed in Istanbul.
You have 30 minutes .
Let the safari begin!
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Break
11:00 - 11:10
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Session 2: Solution Building
11:10 - 12:10
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
From Problem to Prototype
A prototype is a simple, early model of your idea. It is not supposed to be perfect!
Our example solution for the tourist problem is an app: SafeStep Istanbul .
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Example Prototype: SafeStep Istanbul
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Screen 1 (Home): A map with a search bar: "Where do you want to go?"
Screen 2 (Options): Shows two choices: "Fastest Route" and "Safe & Scenic Route".
Screen 3 (Navigation): Shows the scenic route on the map with a pop-up for a point of interest.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Activity 2: Rapid Prototyping
Your Mission: Bring your solution to life!
In your groups, brainstorm ideas to solve your problem.
Choose the best one and create a paper prototype.
You have 25 minutes .
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Who is Your Customer?
Great products are not for "everyone." They are for someone .
For SafeStep Istanbul, our user isn't just any tourist. We need to be more specific.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Example User Persona
Name: Svetlana, 20
Role: University student on her first solo trip.
Bio: Loves history and photography, but is nervous about navigating a huge city alone.
Pain Point: She finds Google Maps sometimes leads her down busy roads with no sidewalks, which is scary.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Activity 2b: Create a User Persona
Your Mission: Get to know your user!
Use the handout to create a fictional character who represents your ideal customer.
You have 15 minutes .
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Lunch Break
12:10 - 13:10
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Session 3: Business Thinking
13:10 - 14:10
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
What is a Business Model?
It's a plan that explains how your idea creates value and makes money .
Let's see how SafeStep Istanbul could work as a business.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Example Business Model: SafeStep Istanbul
Customer/Problem: Svetlana, who is afraid of getting lost on unsafe streets.
Solution: A mobile app with safe, scenic walking routes.
How we succeed: Partner with hotels, use travel influencers.
How we make money: The app is free, but a premium version ($5) unlocks audio tours.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Activity 3: Simple Business Model Canvas
Your Mission: Think like a CEO!
Use the handout to map out your business plan.
You have 20 minutes .
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
From Model to Message: The Pitch
A pitch is a short, persuasive story to get someone excited about your idea.
It brings your persona, prototype, and business model together in a compelling narrative.
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Activity 3b: Pitch Preparation
Your Mission: Convince the world your idea matters.
Use the handout and our example to write your pitch script.
You have 20 minutes to prepare.
It's your time to shine!
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Break
14:10 - 14:20
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Session 4: Sharing Your Vision
14:20 - 15:10
Each group has 90 seconds to pitch.
Good luck!
Boğaziçi University, İstanbul 2025
STEM & Entrepreneurship: From Idea to Impact
Congratulations!
Today's Journey:
You identified a problem .
You designed a solution for a specific customer .
You created a business model .
You pitched your vision .
You are all officially innovators.
Boğaziçi University, İstanbul 2025
Image: A graphic showing the four STEM pillars (Science, Technology, Engineering, Math) intersecting with a lightbulb icon representing entrepreneurship.
Image: A photo of a tourist looking confused at a busy, complex intersection in Istanbul.
Image: A stylized graphic of a magnifying glass over a map of Istanbul.
Image: A diagram showing a cycle: Idea -> Build -> Test -> Learn -> Idea...
Image: A simple, clear drawing of the three app screens described below, laid out side-by-side.
Image: A silhouette of a person with a question mark inside.
Image: A friendly-looking stock photo of a young woman, next to the text below.
Image: A simple graphic showing a block for "Product" connecting to a block for "Customer" with a dollar sign in between.
Image: A simplified 2x2 grid showing the four points below.
Image: A simple icon of a microphone.
Image: A countdown timer graphic showing "90 seconds".
Image: A graphic of a certificate of achievement.